
Nickle is odd—even by his own standards. When most boys are starting to get hair under their arms, Nickle starts growing whiskers on his chin. By the time he is twelve, he can grow a full beard. He also has a set of discolored eyes that are so shocking that they startle even the most steadfast of individuals. These traits, coupled with his odd behavior and stunted growth, result in Nickle's constant rejection of everyone around him.
One day, after a series of comical but profound experiences, Nickle discovers that he is the decedent of a powerful Dwarf Lord, and that he is being drafted into the legendary Silver Army. It is not long before he is swallowed up by the Earth and taken to the center of the world where he finds a massive magical city called EarthWorks. Amid horrifying monsters, Elves that rule with pomp and power, Fairies that are in open rebellion, a host of ambitious Gnomes, a greedy Dwarf Warlord, and an indestructible but blind adversary, Nickle finds himself in the middle of an ancient power struggle that could mean the end of this new world—as well as his life.
When I was a little kid, I spent only half my time living in reality, as my parents can attest. The rest of it my time was spent in the world of EarthWorks--a magical land of Dwarves, Elves, Wizards, Demons, and anything else that could be imagined. It was not until much later, when I shared some of my adventures with my kids, that I realized what an interesting place my "little kid-self" had created. With my kids encouragement, I began to put words to the adventures I had lived. Eventually, EarthWorks went from just my imagination to the pages of a book.
Although parental guidance is suggested, NICKLE BRICKLE'BEE: In the Heart of EarthWorks is appropriate for individuals who are ten or older.

Summoned by the Cogs of Hurn, Nickle Brickle'Bee discovers a hidden underground realm of magic and learns he belongs to it. To save EarthWorks from doom, he must master Runic magic, prove himself to the Silver Army, and uncover the truth of his heritage.

Nickle Brickle'Bee and Jason Burntworth are living their best year—until a Demon escapes from behind the FireWall and steals a priceless artifact, one with the power to spawn more of its kind. To reclaim it, the two go undercover at Harbordeen Academy, teaming up with the brilliant Sharlindrian to unmask their new enemy. But the clock is ticking—can they uncover the truth before it's too late?

When Demons emerge, EarthWorks descends into chaos, and the Atlanteans, Scathians, and Orcs of StoneRidge race to claim the legendary Eye of Atlantia. Nickle and his band ally with a powerful Elf and plunge into the fray—where four factions clash, betrayals run deep, and one hides a dark intent. Can Nickle stop them before it's too late?

The Queen of Nordum's power grows unchecked, casting fear across the magical world. To stop her, Nickle and his friends journey to the legendary floating Isles of Balinbar—a realm of airships and enchanted skies—only to find four rival island states on the brink of war. With alliances fracturing and chaos closing in, they have one chance
The Queen of Nordum's power grows unchecked, casting fear across the magical world. To stop her, Nickle and his friends journey to the legendary floating Isles of Balinbar—a realm of airships and enchanted skies—only to find four rival island states on the brink of war. With alliances fracturing and chaos closing in, they have one chance to unite the islands before everything they love is destroyed.

The world will never be the same. Just as Nickle and his friends brace for the looming war, a trail of tantalizing clues yanks them off course, unveiling a long-buried secret that could doom the Dwarves. On the front lines, Sharlindrian and Evalee battle for survival against an enemy that seems unbeatable. Intrigue, danger, and epic adventures await as they race against time to save their world!

The world beneath your feet is more crowded than you know.
The Codex of EarthWorks — compiled by the late Chief Archivist Hector Brannon — is the definitive guide to every race, creature, and magical phenomenon lurking in the shadows of the Nickle Brickle'Bee series. Read carefully. And if something in these pages begins to move — close the book immediately.
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1. Nickle leading the 126th Legion of Hurn.
2. An adorable Beast'Head, which are often guides or
Taxi'Lator drivers in EW.
3. Evalee, a High Faerie from Tuatha de Danaan.
4. An adorable Hobgoblin.
5. A High Elf.
6. A Troll of Hellshire.
7. Two Gnomes from Tiran 'Og.
8. A Cicurian, a powerful creature endued with Beastial magic.
9. A Valkyrie warrior.
10. Grimfang, An Orc of the StoneRidge Mountains.
11. A Goblin.
12. A Dark Elf.
13. The Vampire Queen.
14. The Witches of Stobbin.
15. A Satry.
16. A Centaur or Cennarian, in the old tongue.
17. Two headed Ogre.
18. A Nordic warrior.
19. A Scathian.
20. A Thieftian.
21. Another Beast'Head.
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